Jar of Dead
Passive: Collect death when anything dies nearby and store it in your Jar of Dead.
Active: Throw a jar to summon Deadheads that repeatedly deal spirit damage to enemies.
Deadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.
Active: Throw a jar to summon Deadheads that repeatedly deal spirit damage to enemies.
Deadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.
7m Search Range15m Dash Range
1
Collecting death heals 5 health per pickup
2
On Hit: Apply 24% Slow for 1s
5
+2 Deadheads
+4s Deadhead Lifetime
+4s Deadhead Lifetime
All stats · 27 values not on the in-game card›
- ● Named by the game, as shown in its own tooltips
- ● No in-game name, label made from the internal key
- Cast Delay
- 0.15s
- Deadhead Lifetime
- 10s
- Max Hits
- -1
- Deadhead Health
- 20
- Death Required
- 120
- Collection Range
- 40m
- Ability Unit Target Limit
- 1
- Channel Move Speed
- -1
- Tick Rate
- 0.2
- Target Search Delay Max
- 1.25
- Target Search Delay Min
- 1.5
- Skull Immune Duration
- 0.15
- Spawn Radius
- 2m
- Delay Before Respawning
- 1
- Summon Takes Damage
- 1
- Resource Generation Percent
- 100
- Pickups Per Death
- 1
- Pickups Per Hero Death
- 5
- Ability Charges Conditionally
- 1
- Kill Time
- 0.2
- Resource Per Pickup
- 10
- Pickups Per Boss Death
- 5
- Pickups Per Neutral Trooper Death
- 3
- Skull Kill Gold
- 7
- Target Search Initial Delay Min
- 0.15
- Target Search Initial Delay Max
- 0.2
- Target Search Initial Stagger
- 0.125



