Card Trick
Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending on its suit. Cards thrown fly towards the enemy or point under your crosshair.
Alt-cast to throw first card
Alt-cast to throw first card
Each suit provides a different bonus. Jokers count as all suits.
Spade
Diamond
Club
Heart
1
+2Ability Charges
2
+40 Damage and increased Spirit Scaling
5
All suits are improved and higher chance for Jokers
All stats · 19 values not on the in-game card›
- ● Named by the game, as shown in its own tooltips
- ● No in-game name, label made from the internal key
- Charge Delay
- -1.0s
- Card Summon Rate
- 85%
- Ability Unit Target Limit
- 1
- Ability Post Cast Duration
- 0.1
- Channel Move Speed
- -1
- Ability Charges Conditionally
- 1
- Resource Per Card
- 100
- Bonus Ability Resource
- 100
- Non Player Card Resource Scale
- 0.35
- Card Resource Per Bullet Hit
- 4
- Card Resource Per Bullet Crit
- 6
- Card Resource Per Light Melee
- 10
- Card Resource Per Heavy Melee
- 25
- Projectile Origin Height Offset
- 50
- Club Slow Duration
- 3
- Diamond Resist Shred Duration
- 5
- Joker Extra Card Search Radius
- 20m
- Cooldown Between Cards
- 0.5
- Heart Heal Non Hero Ratio
- 0.5

